Praise for The Basketball Distribution:
"...confusing." - CBS
"...quite the pun master." - ESPN
The rules for Step One.
Step Two of the Two-Step Process
UNC's Injuries
(numbers based on Actual - Expected Point Margin, taking expected point margin from Kenpom.com)
Davis | Zeller | Graves | Ginyard | |
IN | -0.1 | 0.8 | -0.3 | -0.2 |
OUT | -16.0 | -10.1 | -12.7 | -3.9 |
Difference | 15.9 | 10.9 | 12.4 | 3.7 |
The One-Seeds
That was a pretty dumb thing to say
I picked the top few teams that I thought might make #1 seeds, and did some analysis from their stats from Kenpom.com.
Anyways, here's my #1 seed bracketology: http://spreadsheets.google.com/pub?key=tdf4HIaf_vWtQhoNCxjHLdQ&single=true&gid=0&output=html
Time Left on Shot Clock
I expect a high standard deviation of this number for most teams, but it is interesting to look at.
Here's the results (internet explorer might be required, hopefully not)
Adjusted Player Offensive Ratings
The results are here.
(EDIT: the Usage% represents how much a teams' possessions a player ends up 'using' via shots/turnovers/etc. players under 20% are below average in usage. I will soon adjust only those who are above the 20% mark)
Texas v. UNC
this gives us an average of 8.97 for both teams
-a 68.2% chance that Carolina's final margin is between {-11 and -29}

Nathan's Statistical Rankings
Hopefully in January I will have a model adjusted including diminishing returns, consistency, and 'game point margin' which accurately reflects the 'real score' of a game, rather than one that was altered in the last 30 seconds to a game-insignificant-degree. (To do this, we will use Bill James' "time statistically over" stat from Statsheet.com).
UNC's terrible 2nd halves
Oliver-Adjusted PlusMinus
Theoretically Correct RPI, Part I
WPct = .500 + A - B (http://www.diamond-mind.com/articles/playoff2002.htm) which means: Team's Win% = .5 + Real Win% - Opponents' Real Win%
Therefore, a team's "real" win% roughly equals:
Rwin%=Twin%-.5+(OTwin%-.5+O.OTwin%)
=Twin%+O.Twin%+O.OTwin%-1 This shows us that a teams' win%, opponents' win%, & opponents' opponents' win% are all roughly EQUALLY weighted in figuring out their 'real' value.
So a better simple RPI would be RPI= Team's Winning % + Opponents' Winning + Opponents' Opponents' Win% -1
In the next post, we will examine the 'normally-adjusted' version.
Fixing the current models...
Win%=????
Win%=NormsDist(Point Margin/Standard Deviation of Point Margin)
Chance of Win%=Normsdist(Predicted Point Margin/Standard Deviation of Actual Minus Predicted Point Margins of both Teams)
Fixing errors & improving accuracy
Here, I will lay out the foundations of my current, modified EMA (or Efficiency Margin Added).
This shows each player's increase in the points per possession his team scores on the floor.
First, I gotta define a few things:
ON = PlusMinus (+/-) while a player is on the court
OFF = PlusMinus (+/-) while a player is off the court
Net = The points a player scores, minus the points his man scores
Min%=percent of game a player plays in, or percent of minutes played
here are two basic estimations for how much one player helps his teammates (which I call TMA, or Teammate Margin Added). This is a factor based on their substitution, i.e. how many points a team stands to benefit by a player being in (how good they are on the court minus how good they are off the court).
TMA1=2 x (Teammates' Net While On Court - Teammates' Average Net)
^for this one, we estimate that they add just as much as they do on the court as their team loses when they are off the court
and
TMA2=Teammates' Net While On Court - (4/5 x OFF)
^i.e. their four teammates make up roughly 4/5 of the point margin while a player is off the court
So we get our estimated Teammate Margin Added (eTMA) by averaging these two estimates.
now, we need to find out what a players' Net is, adjusted for how good his teammates are (adjusted Net, or aNet)
aNet=Net-(1/4) x (All Teammates' Total eTMA)x Min%
The 1/4 multiplier is because each player helps a sum total of four teammates while on the court.
Then, a players' overall Point Margin Added (PMA) simply adds our two estimates:
PMA=eTMA+aNet
and per possession, we calculate EMA as
EMA=PMA/(Team Possessions Played x Min%)
Top 25 NBA Players
Nathan's Most Efficient Basketball Players | |||||
THA/48=Teammate Help Added Every 48 Minutes Played | |||||
PHA/48=Personal Help Added Every 48 Minutes Played | |||||
Player # | Player | THA/48 | PHA/48 | THA+PHA/48 | |
1 | MIA | Wade | 1.49 | 23.19 | 24.68 |
2 | CLE | James | 2.00 | 22.59 | 24.59 |
3 | BOS | Garnett | 1.36 | 20.76 | 22.13 |
4 | NOH | Paul | 3.98 | 12.85 | 16.83 |
5 | PHO | Nash | 1.95 | 14.33 | 16.28 |
6 | UTA | Kirilenko | -1.26 | 16.25 | 14.99 |
7 | LAL | Odom | 8.55 | 4.81 | 13.36 |
8 | PHO | Stoudemire | -5.81 | 18.53 | 12.72 |
9 | PHO | O'Neal | -2.88 | 15.10 | 12.22 |
10 | HOU | Yao | 2.48 | 9.19 | 11.67 |
11 | CHI | Gordon | 0.59 | 10.97 | 11.56 |
12 | ORL | Howard | -2.23 | 13.58 | 11.36 |
13 | CLE | Ilgauskas | 6.98 | 3.80 | 10.78 |
14 | PHO | Hill | 2.52 | 8.22 | 10.74 |
15 | DET | Hamilton | -2.79 | 13.48 | 10.69 |
16 | LAL | Bryant | 0.21 | 9.99 | 10.21 |
17 | DET | Wallace | 6.69 | 3.25 | 9.95 |
18 | BOS | R.Allen | 1.99 | 6.98 | 8.97 |
19 | CHI | Noah | 5.34 | 3.58 | 8.92 |
20 | LAL | Bynum | -1.07 | 9.66 | 8.59 |
21 | POR | Roy | 0.33 | 8.14 | 8.47 |
22 | IND | Granger | -1.82 | 10.29 | 8.47 |
23 | UTA | Millsap | 2.49 | 5.69 | 8.19 |
24 | PHI | Iguodala | 4.90 | 3.19 | 8.09 |
25 | MIL | Sessions | -4.55 | 12.38 | 7.83 |
FM=Final Margin (of your team)
Net=points scored - points scored by your man
Min%=percent of minutes played
+/-=PlusMinus=point margin change while you're on the floor
OFF=point margin change while you're off the floor
2 categories:
1) Teammate Help Added=THA
THA=(1-Min%)x(FM-Net)-(4/5)x(OFF)
TS THA=Team Sum THA=Combined THA of entire team
2) Personal Help Added=PHA
PHA=Net-(TS THA-THA)*Min%
SHA=Sum Help Added=THA+PHA
SHAPP=Sum Help Added Per Possession=(THA+PHA)/(Team Possessions Played x Minute%)
GameAdjusted SHAPP=SHAPP-(Team Efficiency Margin/5)
Player's Efficiency Margin, Explained

How it works:
Edit: BUT ALAS, there is one problem with this formula. As a players' minute% reach 100%, the only value that comes into question is their Net Points (that is to say, their intangibles become zero). So our BEST GUESS for how much a player helps a team that also plays every minute of the game is simply their Actual Plus/Minus (PMa). So our best guess is a weight between the prior formula and their amount of minutes played:

Best NBA players
here tis:
http://dl.getdropbox.com/u/241759/nbastuff.html
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About Me
- Nathan
- I wish my heart were as often large as my hands.