RPI = (.25 * Team's Winning %) + (.5 * Opponents' Winning %) + (.25 * Opponents' Opponents' Win%)
However, a better methodology would be to reverse-engineer Bill James' Log5 method and adjust for a teams' schedule.
The simpler (non-adjusted) version looks like this:
WPct = .500 + A - B (http://www.diamond-mind.com/articles/playoff2002.htm) which means: Team's Win% = .5 + Real Win% - Opponents' Real Win%
WPct = .500 + A - B (http://www.diamond-mind.com/articles/playoff2002.htm) which means: Team's Win% = .5 + Real Win% - Opponents' Real Win%
A little explanation is required here: Bill James' values for A and B are based on how often they beat teams in general. That is to say, if a team has played EVERY team on equal footing (a perfectly adjusted strength of schedule).
the number we want is "Real Win%," so with some algebra, we get: Rwin%=Twin%-.5+O.Rwin% where O.Rwin% roughly equals: O.Rwin%=OTwin%-.5+O.OTwin% (which we get by estimating that the "O.OTwin%" or "Opponents' Opponents' Team Winning%" is roughly equal to their "Real" win %)
Therefore, a team's "real" win% roughly equals:
Rwin%=Twin%-.5+(OTwin%-.5+O.OTwin%)
=Twin%+O.Twin%+O.OTwin%-1 This shows us that a teams' win%, opponents' win%, & opponents' opponents' win% are all roughly EQUALLY weighted in figuring out their 'real' value.
So a better simple RPI would be RPI= Team's Winning % + Opponents' Winning + Opponents' Opponents' Win% -1
In the next post, we will examine the 'normally-adjusted' version.